Effectiveness of Virtual Reality on Fatigue and Life Quality in Geriatric Patients at Kasih Nursing Home Cirebon, Indonesia
DOI:
https://doi.org/10.35898/ghmj-741009Keywords:
Virtual reality, Fatigue, Quality of life, Geriatric patientsAbstract
Background: Fatigue is a significant challenge for geriatric patients, often leading to vulnerability and a poor quality of life. Virtual reality can potentially serve as a therapeutic intervention for fatigue and quality of life by positively influencing geriatric patients' motor and cognitive functions.
Aims: To analyze the effectiveness of virtual reality training on fatigue and quality of life in geriatric patients at Kasih Nursing Home Cirebon, Indonesia.
Methods: The research type was a quasi-experimental design with a pre-test, post-test, and nonequivalent group design. Sampling utilized non-probability sampling techniques, specifically total sampling divided into two groups. The intervention group received five treatment sessions over five weeks, each session lasting 15 minutes and conducted on the same days apart. Data was collected using the Fatigue Severity Scale and the World Health Organization Quality of Life-BREF. Data analysis employed paired t-tests, independent t-tests, and N-Gain scores.
Results: The results of the paired t-test for the control group showed a non-significant difference in fatigue (p = 0.363 > 0.05). In contrast, the intervention group showed significant improvements in fatigue (p < 0.001) and quality of life (p = 0.049). The independent t-test revealed no significant differences between groups in pre-test scores. However, post-test scores showed significant differences between groups for fatigue (p = 0.048) and quality of life (p = 0.004). The N-Gain Score test indicated that the virtual reality motor cognitive intervention was effective in reducing fatigue (83.96%) but had a limited impact on quality of life (28.32%).
Conclusion: Virtual reality training is effective against fatigue, however, while there was a significant increase in quality of life after the virtual reality intervention; virtual reality was not significantly effective in improving the overall quality of life of geriatric patients.
Received: 24 September 2024 | Reviewed: 16 October 2024 |
Revised: 30 November 2024 | Accepted: 11 December 2024.
Downloads
References
Al-Sharman, A., Khalil, H., El-Salem, K., Alghwiri, A. A., Khazaaleh, S., & Khraim, M. (2019). Motor performance improvement through virtual reality task is related to fatigue and cognition in people with multiple sclerosis. Physiotherapy Research International : The Journal for Researchers and Clinicians in Physical Therapy, 24(4), e1782. https://doi.org/10.1002/pri.1782
Badan Pusat Statistika Kota Cirebon. (2023). Kota Cirebon Dalam Angka. https://cirebonkota.bps.go.id/id/publication/2023/02/28/85865e877cb1ea4782791243/kota-cirebon-dalam-angka-2023.html
Butarbutar, D. T. (2014). Uji Reliabilitas Dan Validitas Fatigue Severity Scale Versi Bahasa Indonesia Pada Dokter Residen Rsup Dr. Sardjito Yogyakarta. Pertemuan Ilmiah Regional XXVI Dokter Spesialis Saraf JOGLOSEMARMAS, 0–10.
Ch Salim, O., Sudharma, N. I., Kusumaratna, R. K., & Hidayat, A. (2007). Validity and reliability of World Health Organization Quality of Life-BREF to assess the quality of life in the elderly. 26(1), 27–38.
Communications, C. S. I., & Mittal, H. (2020). Virtual Reality: An Overview (Issue July). Akshaya Kumar Nayak.
Direktorat Statistik Kesejahteraan Rakyat. (2022). STATistik Penduduk Lanjut Usia 2022 (A. S. Mustari, R. Sinang, I. Maylasari, & B. Santoso (eds.)). Badan Pusat Statistik.
Ismahmudi, R., & Fakhrurizal, A. A. (2020). Relationship Between Active Physical Exercise and Sleep Quality With Physical Fatique in Elderly on Harapan Baru Samarinda Public Health Care. Jurnal Ilmu Kesehatan, 8(1), 44–48. https://doi.org/10.30650/jik.v8i1.1306
Kemenkes R.I. (2015). Permenkes No. 67 Tahun 2015 Tentang Penyelenggaraan Pelayanan Kesehatan Lanjut Usia Di Pusat Kesehatan Masyarakat. Kementerian Kesehatan Indonesia, 16, 89.
Maulani, Z. N., Aryanti, K., Lestari, N. A. P., Silitonga, P. G., Cahyaningsih, R. B., Sunari, T. B., & Pradana, A. A. (2021). Efektivitas Virtual Reality (VR) dalam Peningkatan Kualitas Hidup Lansia. Jurnal Kesehatan Holistic, 5(2), 63–74. https://doi.org/10.33377/jkh.v5i2.103
Ranukusuma, C. M., & Herawati, T. (2023). Aplikasi Virtual Reality dalam Rehabilitasi Ekstremitas Atas Pasien Post Stroke: Literature Review. Prepotif: Jurnal Kesehatan Masyarakat, 7(1), 886-893.
Rohmah, A. I. N. R., Purwaningsih, & Bariyah, K. (2012). Kualitas hidup lanjut usia. Jurnal Keperawatan, 3(2), 120–132.
Sukarelawan, M. I., Indratno, T. K., & Ayu, S. M. (2024). N-Gain vs Stacking. (Edisi Satu). Penerbit Suryacahya.
Downloads
Published
Issue
Section
Categories
License
Copyright (c) 2024 Hadrian Gani, dr. Hendry Gunawan, Sp.N, dr. Irene Gunawan, Sp.PD

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
GHMJ (Global Health Management Journal) conforms fully to The Budapest Open Access Initiative (BOAI) and DOAJ Open Access Definition. Authors, readers, and reviewers are free to Share ” copy and redistribute the material in any medium or format, and Adapt ” remix, transform, and build upon the material. Author(s) retain unrestricted copyrights and publishing rights of their work. The licensor cannot revoke these freedoms as long as you follow the license terms. Learn the details at the License policy.